Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
DTvH N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes' natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.
This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake's traditional metal claws, which makes them particularly good at "resolving" territorial disputes with other drakes and enforcing the laws of their tribe.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.
Advances from: | |
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Bevorder na: | Drake Arbiter Drake Thrasher |
Cost: | 19 |
LP: | 43 |
Beweging: | 5 |
EP: | 45 |
Vlak: | 1 |
Orde: | wettig |
ID | Drake Clasher Ascension |
Vermoëns: |
war talon lem | 5 - 4 nabygeveg | ||
spies steek | 6 - 4 nabygeveg | eerste trefhou |
Resistances: | |
---|---|
lem | 20% |
steek | 0% |
impak | 30% |
vuur | 50% |
koue | -50% |
arcane | -30% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | 1 | 40% |
Coastal Reef | 2 | 30% |
Diep Water | - | 0% |
Dorpie | 1 | 40% |
Flat | 1 | 30% |
Frozen | 3 | 20% |
Grot | 2 | 30% |
Heuwels | 1 | 40% |
Impassable | - | 0% |
Kasteel | 1 | 40% |
Moeras | 3 | 20% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 40% |
Unwalkable | - | 0% |
Vlak Water | 3 | 20% |
Woud | 2 | 40% |